All of this, wrapped in a crazy plot that only fits the Black Ops brand, makes it one of the better FPS campaigns found in a Call of Duty game. Poison my target or frame him before I'm exposed in a spy mission. Decide to either silence a target or bring him in for questioning. I was told to look out for clues or other documents that would help decipher a computer decryption, or give accurate intel to improve a side mission’s success. It felt like the elements found in this campaign is proof that a lengthy single player Call of Duty experience is possible. That’s why I like the Black Ops series, and Cold War reminded me as to why I prefer this series over others. These may look like basic features for other genres but seeing it on a shooter like Call of Duty added a lot more weight and some fun thinking instead of the numb feeling from previous Call of Duty campaigns that mostly involves you following the objective icon and shooting whatever moves. The segments that don’t involve action set pieces or gunfights are time spent talking to these cast of characters, look around your surroundings, and once the bullets stop flying - make hard decisions that could alter or change the outcome of the operation. But what makes it a fun 5-8 hour campaign was how certain segments were delivered. On paper, the story is pretty standard stuff. Enter familiar faces like Frank Woods, Alex Mason, Jason Hudson, a set of new characters and a new protagonist codenamed Bell, a custom agent that you play as during most of your time in the campaign. Hiis capture requires a specialized team of individuals to execute operations under the radar. Set in the 1980s, the campaign’s story was your typical CIA operation that involves a manhunt for a guy named Perseus.
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